For this AAA-Game i did modeling, texturing, shading, destruction assets for the multiplayer part of the game. Also worked with optimizations and bug fixing. Did a lot of work on the E3 2013 Demo Map “Siege Of Shanghai”. Worked with that level since pre-production stage by brainstorming ideas, building the foundation of the level and creating content for it. I also made props that were used in the entire game and been involved in making level specific content for 5 of 10 levels in the multiplayer.
Released on 29 October 2013 - For PC, Xbox 360, Xbox One, Playstation 3 and Playstation 4. Click Here for the official website!